Cyborg Clones examines the role of screen-based computing devices (i.e. mobile phones, laptops, desktop computers) in the changing relationship between our bodies and physical space. This work is informed by observations and research about the drawbacks of their excessive use. In order to study the presence of screens in the everyday, I have used 3D scanning and 3D printing technologies to create a series of portraits, which were then duplicated in resin. The cloning of the figures emphasizes the uniformity of body language fostered by the mass adoption of this technology. Each set of multiples is presented on three tables that can be reconfigured in a given space. In an installation, the labyrinthine arrangement of the tables reinstates the viewer’s bodily awareness, which is often lost in the presence of screens.